![]() ![]() ![]() Walk the other way to the other side, and he'll make an exit at the end. He'll then turn to his left, round this central area. After going underneath the block archway, wait on the other side of the central area so when Burns walks through he won't see you. How to complete the Sherry stealth escape sectionĬhief Burns will try and find you in this room. After the cutscene, escape back the way you came, going upstairs into the Nursery again. Now head across the other side of the table and attempt to grab the key from the wall. (We recommend using a different save file than the previous one so you can attempt the Bedroom escape again to get the Trophy / Achievement). Get the _'s Diary File here, then use the Typewriter. Go downstairs, get the Tom's Diary File from the table and enter the corridor, arriving at the Director's Room. Get the Sally's Diary File then move the shelves at the end of the corridor then drop down into the Nursery.įind the block archway on the right and crouch underneath it to emerge in the upper part of the Front Hall. Use L2 to exit, and head out into the corridor. Once you have solved it, you'll get the Scissors. If that doesn't work, then it's because multiple blocks can fit into the sides, but don't fret - swap them round with one of your middle blocks that also match symbols, and keep rotating round again. ![]() It might take a little while, but as long as you match the sides, then play with the middle ones to then match them, you are pretty much almost there. The clue is to match the half symbols at each outside edge with the blocks you have first. This is randomised, so you have to learn how to solve it yourself - but there's a trick to doing so. To escape, pick up Stuffed Doll on chair, look in inventory and reverse, put the block in the corner and solve the puzzle. When you control Sherry, you have to escape the room you are being held in. Find Sherry and run like hell.Watch on YouTube PS5/ Xbox Series X/S - Resident Evil 2 Remake/ Resident Evil 3 Remake analysis How to solve the Sherry block puzzle in the Orphanage Head further into the room, and take the ladder down. Read _’s Diary (if you didn’t as Sherry) and save at the Typewriter. After the chief departs, continue down the hallway. Head back downstairs and into the Director’s Room. In the Bathroom, collect First Aid Spray and Submachine Gun Ammo x50, and read the Letter from the DIrector.Raccoon toy on the shelf immediately in front of you when you enter. OrphanageĪpproach the front door, enter, and head upstairs. On the other side of the bus, you’ll find the entrance to the Orphanage. Raccoon toy and pick up the Hand Grenade. In the area beyond the court, about halfway up on the western side, grab the Blue Herb. Pick up the Submachine Gun Ammo x50 and the Green Herb on the benches by the basketball court. Behind RPDįollow the catwalk until you find yourself behind the police station. Head past him (and his friend) and up the catwalk. Head to him, and he’ll knock the door in the fence down. The streetĪcross the street to your right, you’ll see a zombie banging against a chain link fence. The Tyrant will come after you as the door is opening. You’ll receive the Never-Ending Rain Achievement/Trophy. Insert the Parking Garage Key Card into the machine in the Parking Garage. You’ll pick up with Claire and receive the Parking Garage Key Card. NEW OBJECTIVE: RESCUE SHERRY FROM THE ORPHANAGE It begins with a new objective and a new item. After playing as Sherry in Resident Evil 2, you return to Claire, who has to rescue Sherry. ![]()
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